Some Pokémon will not always appear in the Great Marsh. The park is still divided into six areas, but the individual areas have slightly different layouts. The area was redesigned in Pokémon Platinum to feature slightly upgraded graphics that allow the player to distinguish between deep and shallow mud. Similar to the issue in Pal Park, if the player has an Arceus in the front of their party, holding a Plate, and initiates a battle, the game will freeze. Run from battle - Like in an average Pokémon battle, running away from a Pokémon will cause the battle to end.(Decreases catch rate and flee rate by one stage each) Throw mud - Throwing mud does the reverse of throwing bait, making the Pokémon harder to catch, but making the Pokémon less likely to flee from battle.(Increases catch rate and flee rate by one stage each) Throw bait - Throwing bait makes a Pokémon easier to catch, but makes it more likely to flee from battle.It is much the same as throwing a Poké Ball in an average Pokémon battle. Throw a Safari Ball - Throws a Safari Ball in possibility of capture.There are four options shown in the battle screen: The wild Pokémon may choose to flee the battle at any time, thus, catching a Pokémon in the Great Marsh requires mainly luck. The mechanics are similar to other Safari Zones: when a wild Pokémon appears, the player may not send out any Pokémon to battle it, but must instead try to catch the Pokémon without harming it. Much like other Pokémon preserves in Kanto and Hoenn, the Great Marsh features a Safari Game in which Trainers pay 500 for 30 Safari Balls and a limited number of steps (500) to catch all the Pokémon they can. Please feel free to edit this section to add missing information and complete it.
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